- There are 100 SNES best games of all times listed on this article that you must play before you die (50 games on part 1 [this post], another 50 on part 2).
- There are at least 3 ways you can play these best SNES games today, check on section below.
- For other interesting articles like this, do check these out: SNES, Nintendo, Gaming & Games, Tech and more at JILAXZONE.
A few months back, one of the SNES enthusiast who are also happen to be a redditor, created a post asking people to vote for the best Super Nintendo games of all times – based on what they have played and experienced themselves. Fast forward to today, we have got the list and here we are the best 100 Super Nintendo / Super Famicom games of all times – Reddit version.
For those who are new to retro-gaming world, SNES or better known as Super Nintendo (world-wide) or Super Famicom/SFC in Japan was the 2nd generation video game console released by Nintendo (the first one was NES or Famicom – in Japan). Long story short, due to different preferences in regions, SNES/SFC ended up with 2 names (SNES – US and EU and SFC – JP) and 2 models (US model and JP/EU model).
Here’s how to play these Super Nintendo / Super Famicom games today
If you are looking for the game list, do skip this section. But in case you are also looking for a way to play all these SNES games, here you go. These are the options available today.
1) Original SNES/SFC hardware
The best way to enjoy the classic SNES games is by playing on the original hardware with the original cartridge!
The SNES hardware on Amazon:
The SNES hardware on AliExpress:Snes with 2 Wireless+1 Wired Gamepads Free Game Card with 344 Games for Nes
2) SNES Mini Console
The SNES Mini Console contains some built-in games, though the mini console may not have all the games listed below, but with some “tweak”, you can install and enable all the games listed below on the mini console.
SNES Mini Console on Amazon:
SNES Mini Console on AliExpress:Super NES Mini 16 BIT Built-in 94 Games
3) SNES Emulators (with download links)
If hardware isn’t your thing, you can still enjoy these childhood memorable games via emulators. There are various SNES emulators existed throughout many platforms and consoles, but here they are the best one.
|SNES9X EX+ (stand-alone emulator)
RetroArch (multiple console emulators, using BSNES Core)
|Provenance (have to do sideloading to install it, check here for full step by step).
|Mac / Linux
|RetroArch (Linux/Mac, using BSNES Core)
RetroArch (Win, using BSNES Core)
Either you are emulating SNES on computer or smartphone, the games will be much better if played using a physical controller (rather than using touch-screen). Here’s my recommendation, controller I personally used to play games (including SNES games).
iPega 9083: For playing PC and Android games. I like it because the fact that it can be used both on PC and Android without much hassle (driver auto- detected and installed), plus when I’m playing any Android game, I can put my Android in between – just like a Nintendo Switch.
On AliExpress:IPEGA 9083
SteelSeries Nimbus+: For playing iOS games. I like it because it’s MFi certified – Made for iOS, any controller-compatible games will for sure run with this controller.
See the controllers in action.
FYI. Any purchases made using any links above, I will earn a small commission at no extra cost charged on your purchases.
Best 100 Super Nintendo / Super Famicom Games of All Time According to Reddit – Part 1 of 2
This is part 1 of 2. On part 1, you’ll find SNES game #1 to #50. Don’t worry, the games are sorted alphabetically for easier navigation.
For part 2 of 2, check them out here: Part 2 of 2 – Best 100 SNES / SFC Games according to Reddit at JILAXZONE.
I have also list down each of the game genre, short description of the game, YouTube companion video – in case you forgot/don’t know the game and link to purchase them in case you need. Enjoy!
Note: If you buy anything from Amazon / AliExpress using any of the links mentioned below, I shall earn a small commission at no extra cost charged on your purchases. Thanks for your supports!
ActRaiser is a 1990 platform and city-building simulation game for the Super Nintendo Entertainment System developed by Quintet and published by Enix, combining traditional side-scrolling platforming with urban planning god game sections. A sequel, ActRaiser 2, was released for the Super NES in 1993. In 2007, ActRaiser became available on the Wii’s Virtual Console download service in Europe, North America, and Japan. A version of the game was also released for European mobile phones in 2004.
Axelay is a 1992 scrolling shooter video game developed and published by Konami for the Super Nintendo Entertainment System. Set in the fictional solar system Illis where an alien empire known as “Armada of Annihilation” invades its planets including the Earth-like Corliss, players take control of the titular D117B space fighter craft as a last resort to stop the alien invasion by recovering its lost weaponry. The gameplay mainly consist of both vertical-scrolling and horizonal-scrolling stages in the same vein as Konami’s own Life Force, with players choosing three different weapon-types that increase in number as they progress through the game.
Blackthorne is a cinematic platform game developed by Blizzard Entertainment. It was released for the Super NES and MS-DOS in 1994. The following year, Blackthorne was released for the Sega 32X with additional content. In 2013, Blizzard released the game for free on their Battle.net PC client.
Castlevania: Dracula X
The objective is to guide the primary player character Richter Belmont through nine stages, with four alternate routes, as he searches for his kidnapped beloved Annette and ultimately confronts Dracula in his castle. Richter makes use of a whip as his main weapon and one of six sub-weapons: an axe, a dagger, holy water, a grimoire, a pocket watch, and a cross. While exploring the castle, Richter can rescue four maidens, including his distant relative Maria Renard who then becomes a playable character. She attacks using her doves and one of six sub-weapons: a white tiger kitten, dragon whelp, baby phoenix, turtle, egg or musical notes. She is more agile, can do a double jump, and can do twice the amount of damage that Richter does in each normal attack because the doves she shoots out return to her and therefore can do a second hit of damage on the way back, but she takes much more damage each time she is hit.
Chrono Trigger is a 1995 role-playing video game developed and published by Square for the Super Nintendo Entertainment System that began the Chrono series. Chrono Trigger’s development team included three designers that Square dubbed the “Dream Team”: Hironobu Sakaguchi, the creator of Square’s successful Final Fantasy series; Yuji Horii, a freelance designer and creator of Enix’s popular Dragon Quest series; and Akira Toriyama, a manga artist famed for his work with Dragon Quest and Dragon Ball. In addition, Kazuhiko Aoki produced the game, Masato Kato wrote most of the story, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to Final Fantasy series composer Nobuo Uematsu. The game’s story follows a group of adventurers who travel through time to prevent a global catastrophe. Chrono Trigger was a critical and commercial success upon release.
Contra III: The Alien Wars
Contra III: The Alien Wars is a 1992 run and gun video game developed and published by Konami for the Super Nintendo Entertainment System. It is the third home console entry in the Contra series after Contra and Super C for the Nintendo Entertainment System. In PAL regions, it was retitled Super Probotector: Alien Rebels and the player characters were replaced with robots. The player is tasked with fighting off an alien invasion of Earth across six stages. Four stages feature side-scrolling action traditional to the series while two are presented from an overhead perspective. It is the first Contra title to have been directed by Nobuya Nakazato who later directed other games in the series. He designed Contra III to feature more comical elements, a more cinematic soundtrack, and tighter stage design than its predecessors.
Cybernator (Assault Suits Valken)
Cybernator or also known as Assault Suits Valken, is a 2D mecha game developed by Masaya released in 1992 for the Super Nintendo Entertainment System. The second entry in the Assault Suits series, it is a prequel to the first game, Target Earth. The game was localized and published overseas by Konami. The story follows Jake Brain who pilots a giant mecha and fights in a war engulfing the entire world.
The Demon’s Crest consists of six magical stones that when combined will give the holder power to rule all. The inhabitants of the Demon Realm had long fought for possession of this infinite power until one gargoyle emerged victorious: the red demon known as Firebrand. At the end of his final battle, Firebrand was ambushed by his nemesis, Phalanx, and the stones are stolen.
Disney’s Aladdin is a 1993 platform game developed and published by Capcom for the Super Nintendo Entertainment System, based on the 1992 animated Disney film of the same name. Disney’s Aladdin is a 2D side-scrolling video game in which the player controls Aladdin and his monkey Abu. It was designed by Shinji Mikami. The game was released in November 1993, the same month that another game with the same title was released by Virgin Games for Sega Genesis. The two games vary in some respects; in the Virgin game, Aladdin wields a scimitar, which is not the case in the Capcom game. The Capcom game was ported to Game Boy Advance in Japan on August 1, 2003, in Europe on March 19, 2004, and in North America on September 28, 2004.
Disney’s Goof Troop
Goof Troop is an action-adventure video game, developed and released by Capcom in 1993 for the Super Nintendo Entertainment System, and based on the television series of the same name. The game can be played in multiplayer mode, wherein one player controls Goofy and the other Max. Goof Troop is one of the first games designed by Shinji Mikami.
Donkey Kong Country
In 1994, at the dawn of 32-bit consoles, one game blew away the competition with its pre-rendered 3D graphics, cartoon-quality animation and atmospheric music – on the 16-bit Super Nintendo! Donkey Kong Country breathed new life into the character of Donkey Kong, and introduced gamers to Diddy Kong, Cranky Kong, and bad guys the Kremlings. Join DK and Diddy on a quest to recover their stolen banana hoard. Traverse more than 30 challenging levels, take a ride on animal buddies and survive the madcap mine cart sequences. You’d be bananas not to play Donkey Kong Country!In 1994, at the dawn of 32-bit consoles, one game blew away the competition with its pre-rendered 3D graphics, cartoon-quality animation and atmospheric music – on the 16-bit Super Nintendo!
Donkey Kong Country 2
Donkey Kong has been kidnapped by the evil Kaptain K. Rool, who demands DK’s banana hoard as a ransom. But there’s no way the Kongs are going to give it up that easily! In this pirate-themed sequel to the hit Donkey Kong Country, guide Diddy and Dixie Kong through eight wild worlds of comical action across the Kremling-infested Crocodile Isle. Discover secrets, learn new abilities, meet new Kong family members and take the reins of new animal buddies such as Squitter the Spider and Rattly the Rattlesnake.Donkey Kong has been kidnapped by the evil Kaptain K. Rool, who demands DK’s banana hoard as a ransom. But there’s no way the Kongs are going to give it up that easily!
Donkey Kong Country 3
Donkey Kong Country 3: Dixie Kong’s Double Trouble! is a platform video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System. It was released on 18 November 1996, in North America, on 23 November 1996 in Japan, and on 13 December 1996 in Europe and Australia. It is the third instalment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country 2: Diddy’s Kong Quest. It was also re-released for the Game Boy Advance in 2005. The game was made available to download on the Wii’s Virtual Console service in 2007, as well as for the Wii U’s Virtual Console in 2014.
Dragon Quest V
Dragon Quest V: Hand of the Heavenly Bride is a role-playing video game and the fifth installment in the Dragon Quest video game series, second of the Zenithian Trilogy. Originally developed by Chunsoft and published by Enix Corporation, Dragon Quest V was the first title in the series to be released for the Nintendo Super Famicom video game console in Japan in September 1992. Dragon Quest V was the first game in the series to not be released outside Japan due to programming issues at the time. It later had an enhanced remake only in Japan for the PlayStation 2 in 2004; which was developed by ArtePiazza and Matrix Software. Another remake was made for the Nintendo DS, which was released in Japan in July 2008 and worldwide in February 2009, marking the first time the game had officially released in English.
E.V.O: Search for Eden
E.V.O.: Search for Eden is a side-scrolling action video game developed by Almanic Corporation and published by Enix for the Super Nintendo Entertainment System. Released in 1992 for Japanese audiences, the game was later translated and released in North America in 1993. Combining traditional platforming mechanics with experience and leveling mechanics originating from role playing games, E.V.O.: Search for Eden involves the player navigating a creature through a number of side-scrolling levels while undergoing bodily evolution to cope with ever-changing environments. It is heavily based on Almanic’s original title, 46 Okunen Monogatari ~The Shinka Ron~, released exclusively in Japan for the PC-9801 home computer in 1990.
EarthBound is a role-playing video game developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother series, it was first released in Japan in August 1994, and in North America in June 1995. As Ness and his party of four, Paula, Jeff and Poo, the player travels the world to collect melodies from eight Sanctuaries in order to defeat the universal cosmic destroyer Giygas.
Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles evil. The game was released for the Sega Genesis, and subsequently ported to a number of other video game consoles.
It was well received by critics, and received a sequel, Earthworm Jim 2, in 1995. In 2009, Gameloft developed and released a remake for mobile phones and Nintendo DSi which was later ported to PlayStation 3 and Xbox 360 as Earthworm Jim HD. In February 2018, Gameloft’s contract with Interplay ended and all of the ports developed by Gameloft were removed from digital stores.
|Where to get
In the year 2560, the greatest racing competition is the F-ZERO championship. Pilots from across the galaxy risk their lives in a high-speed battle of turbo-charged hovercraft. Taking full advantage of the Super Nintendo Entertainment System’s ‘Mode 7’ effect, F-ZERO redefined racing games with its smooth, fast graphics and thrilling gameplay. It also featured one of the most famous soundtracks in video games, and introduced players to the likes of Captain Falcon and Samurai Goroh.
Final Fantasy II (Final Fantasy IV in the rest of the world)
Final Fantasy IV, known as Final Fantasy II for its initial North American release, is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main installment of the Final Fantasy series. The game’s story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its “Active Time Battle” system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class.
Final Fantasy III (Final Fantasy VI in the rest of the world)
Final Fantasy VI, is a role-playing video game developed and published by Japanese company Square for the Super Nintendo Entertainment System. Final Fantasy VI is the sixth main game in the Final Fantasy series and the first to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, long-time collaborator to the Final Fantasy series, returned as the character designer and contributed widely to visual concept design, while series regular, composer Nobuo Uematsu, wrote the game’s score, which has been released on several soundtrack albums. Set in a fantasy world with technology resembling that of the Second Industrial Revolution, the game’s story follows an expanding cast that includes fourteen permanent playable characters.
Final Fantasy Mystic Quest
Final Fantasy Mystic Quest, released as Mystic Quest Legend in PAL regions and as Final Fantasy USA: Mystic Quest in Japan, is a role-playing video game for the Super Nintendo Entertainment System. The game was released as a spin-off to Square’s Final Fantasy series of video games. Final Fantasy Mystic Quest was first released in North America in 1992 and marketed as a “simplified role-playing game… designed for the entry-level player” in an attempt to broaden the genre’s appeal. The game’s presentation and battle system is broadly similar to that of the main series, but it differs in its inclusion of action-adventure game elements. Final Fantasy Mystic Quest was the first Final Fantasy game to be released in Europe.
Final Fantasy V
Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992. It is the fifth main installment of the Final Fantasy series. The game first appeared only in Japan on Nintendo’s Super Famicom. It has been ported with minor differences to Sony’s PlayStation and Nintendo’s Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011, in Japan. An enhanced port of the game, with new high-resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, and for Android on September 25, 2013.
Fire Emblem: Genealogy of the Holy War
Fire Emblem: Genealogy of the Holy War is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1996. It is the fourth installment of the Fire Emblem series, and the second to be developed for the platform.
Genealogy of the Holy War takes place on the continent of Jugdral, split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptyr with divine aid. In the present, a cult working to revive Loptyr stir up war among the countries. The story is told over two generations — the first generation follows the Grannvalian prince Sigurd, while the second follows his son Seliph as he works to defeat the cult and avenge his father.
Front Mission is a tactical role-playing game developed by G-Craft and published by Squaresoft, and was released in Japan on February 24, 1995 for the Super Famicom. Front Mission is the first main entry and the first entry overall in the Front Mission series. Front Mission is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. A direct port of the game was released for the WonderSwan Color in Japan on July 12, 2002. A port of the game developed by Square Enix Co., Ltd. was released for the PlayStation in Japan on October 23, 2003, titled Front Mission First. It included new content and offered a new USN scenario to play through. The PlayStation version was then ported to the Nintendo DS with more additional content and was released in Japan on March 22, 2007.
Front Mission Gun Hazard
Front Mission Series: Gun Hazard is a 1996 video game developed by Omiya Soft. The game is the second entry in the Front Mission series, and is a side-scrolling role-playing shooter.
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“GRADIUS III” is a scrolling shooter game released by KONAMI in 1989. The story of Planet Gradius has transformed from legend to myth. Take on the Bacterion Empire in epic space battles. An EDIT MODE has been added to the game, allowing players to customize their equipment. Enjoy playing the best game in the series!
Hagane: The Final Conflict
Hagane: The Final Conflict is a 1994 action-platform video game developed by CAProduction and published by Red Entertainment and Hudson for the Super Nintendo Entertainment System. The player takes on the role of a ninja cyborg named Hagane on his path to take revenge on an opposing ninja faction. The game combines traditional Japanese ninja and samurai aesthetics with a futuristic setting. The player has a wide variety of weapons, moves, and attacks at their disposal to defeat enemies and progress through the game. Hagane released to positive reception, and was compared favorably to classic side-scrolling action games. Reviewers praised the controls, art design, and challenge but criticized the quality of the graphics and sound.
Harvest Moon is a farm simulation role-playing game developed by Amccus for the Super Nintendo Entertainment System. The game first was released in Japan in 1996, in North America in 1997, and in Europe in 1998. The European version shipped with language localizations for Germany and France. It is the first game in the long-running Story of Seasons series, previously known as the Harvest Moon series in western territories. The game has been re-released on the Satellaview, Nintendo 3DS, Wii, and Wii U.
Illusion of Gaia
Illusion of Gaia, known in Europe and Australia as Illusion of Time, is an action role-playing game developed by Quintet for the Super Nintendo Entertainment System.
International Superstar Soccer Deluxe
International Superstar Soccer Deluxe is a football video game and the sequel to International Superstar Soccer developed and published by Konami. The Deluxe version was published first to the SNES in 1995, then the Mega Drive in 1996 and finally the PlayStation in 1997.
The game features 16 different formations, and 8 strategies, and includes 36 national sides. However, all players have fictitious names, due to a lack of official licensing.
Ken Griffey Jr. Presents Major League Baseball
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Ken Griffey Jr. Presents Major League Baseball is a Super NES baseball game that was released in 1994. The game has a Major League Baseball license but not a Major League Baseball Players Association license, meaning that the game has real stadiums and real teams, but not real players. The fictitious players have the same statistics as their real-world counterparts, and the game comes with a name-changing feature that allows players to change the athletes’ names. Nintendo released a portable version of the game in 1997 for the Game Boy with real players and stats from the 1996 season. The gameplay is similar to its predecessors, though it is sometimes sluggish due to hardware restrictions. The SNES version came with a promotional Griffey collector’s card packed inside and was a major commercial success, with 1.2 million units sold.
Killer Instinct is a fighting video game developed by Rare and published by Midway. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System and the Game Boy. The game’s plot involves an all-powerful corporation organizing a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint. According to Ken Lobb, the groundwork for Killer Instinct started as a Namco fighting game project in the early planning stages titled “Melee” during his time at Namco. Aspects of Killer Instinct’s core gameplay were influenced from SNK fighting games, namely both the World Heroes series and the Fatal Fury series.
Kirby Super Star
Kirby Super Star, released as Kirby’s Fun Pak in PAL regions, is a 1996 platforming video game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System, part of the Kirby series of platforming video games by HAL Laboratory. The game was advertised as featuring eight games: seven short subsections with the same basic gameplay, and two minigames. The game was later released for the Wii and Wii U Virtual Consoles. An enhanced remake titled Kirby Super Star Ultra was released for the Nintendo DS in 2008 and 2009. Nintendo re-released Kirby Super Star in Japan, the United States and Europe in September 2017 as part of the company’s Super NES Classic Edition. The game was released on the Nintendo Switch Online service on December 12, 2019.
Kirby’s Avalanche, known in Europe as Kirby’s Ghost Trap, is a puzzle video game co-developed by HAL Laboratory, Compile and Banpresto. It was released by Nintendo on February 1, 1995, in Europe and on April 25, 1995, in North America for the Super Nintendo Entertainment System. It is a Western release of the Japanese Super Puyo Puyo. There was not a Japanese release, and the game remains the only Kirby title not released there.
Kirby’s Dream Course
Kirby’s Dream Course puts a new spin on the sport of golf, with Kirby as the ball and his enemies as obstacles! There are eight different courses to conquer, each containing eight levels packed with obstacles like water, spikes, conveyor belts and trampolines. In each level, take out all the enemies by rolling Kirby into them, and then head for the hole that appears. You can adjust the angle of Kirby’s movement, add spin and power, and also copy the powers of enemies; such as using a parasol to float, ice to freeze water or fire to burn bad guys to a crisp! As well as the challenging single-player mode, Kirby’s Dream Course also features a two-player mode in which you can compete against a friend.
Kirby’s Dream Land 3
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Kirby, Dream Land’s resident hero (and everyone’s favorite puffball), must once again save the day when the mischievous King Dedede starts causing trouble. Kirby must travel through an assortment of levels, battling an exotic array of enemies (both new and familiar) determined to stop him from completing his mission. Always armed with his trusty ability to swallow enemies and gain special attacks, Kirby can also unite with some of his animal friends and make use of their particular talents. Featuring detailed graphics, challenging boss battles and the distinct charm of a Kirby game, it’s no wonder this title is considered a classic.
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Live A Live is a 1994 role-playing video game developed and published by Square for the Super Famicom. The title remains exclusive to Japan, though it was given a fan translation by the online group Aeon Genesis. The game follows seven distinct scenarios scattered across different time periods, with two more unlockable scenarios linking the narratives together through the recurring antagonist Odio. Gameplay is split between exploration with story-specific twists, and turn-based combat played out on a grid. Production began in late 1993, and was the directorial debut of Takashi Tokita. Tokita wanted to tell multiple stories within a single game, with each section drawing inspiration from different sources. Character designs for the seven main scenarios were handled by different manga artists. The music was composed by Yoko Shimomura as her first large-scale project after joining Square.
Lufia & the Fortress of Doom
Lufia & the Fortress of Doom, known as Estpolis Denki in Japan, is a role-playing video game developed by Neverland and published by Taito in 1993, for the Super Nintendo Entertainment System. It is the first title in the Lufia series of video games and the only game from the series released under the Taito label in North America.
Lufia II: Rise of the Sinistrals
Lufia II: Rise of the Sinistrals, known as Estpolis Denki II in Japan, and as Lufia in Europe and Australia, is a role-playing video game with puzzle elements developed by Neverland and published in Japan in 1995 by Taito, and in North America and Europe in 1996 by Natsume and Nintendo respectively, for the Super Nintendo Entertainment System. The game is a prequel to Lufia & the Fortress of Doom. It follows the story of the first main character’s ancestor, Maxim, and explains the origins of the war between mankind and a group of gods called the Sinistrals. Lufia II made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve puzzles, and IP attacks.
Mega Man 7
Mega Man 7, styled as Mega Man VII is a platform video game by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe.
Picking up 6 months after the events of Mega Man 6, the plot involves the protagonist Mega Man once again attempting to stop the evil Dr. Wily, who uses a new set of Robot Masters to free himself from captivity and begin wreaking havoc on the world. Along with some help from his old friends, Mega Man finds potential allies in the mysterious robot pair Bass and Treble, who are later revealed to be in league with Wily.
Mega Man X
Mega Man X is an action-platform video game developed and published by Capcom for the Super Nintendo Entertainment System. It was the first Mega Man game for the 16-bit console and the first game in the Mega Man X series, a spin-off of the original Mega Man series that began on the SNES’s predecessor, the Nintendo Entertainment System. Mega Man X was released in Japan on December 17, 1993 and was released in both North America and Europe the following year. Taking place a century after the original Mega Man series, Mega Man X is set in a futuristic world populated by both humans and “Reploids”, robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids are prone to destructive, renegade activity and are thereafter referred to as “Mavericks”.
Mega Man X2
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Mega Man X2, known as Rockman X2 in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System. The game was released in Japan on December 16, 1994 and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called “Reploids”, with some of the Reploids going “Maverick” and threatening daily life. The plot follows the android protagonist X, a “Maverick Hunter” who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the “X-Hunters” has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma.
Mega Man X3
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Mega Man X3, known as Rockman X3 in Japan, is a video game released by Capcom for the Super Nintendo Entertainment System. The game was originally released in Japan on December 1, 1995 and later in North American and PAL regions in 1996. It is the third game in the Mega Man X series and the last to appear on the SNES. Mega Man X3 takes place in a fictional future in which the world is populated by humans and intelligent robots called “Reploids”. Like their human creators, some Reploids involve themselves in destructive crime and are labelled as “Mavericks”. After twice defeating the Maverick leader Sigma, the heroes Mega Man X and Zero must battle a Reploid scientist named Dr. Doppler and his utopia of Maverick followers.
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Metal Marines is a real-time strategy video game developed by Namco for the Super Nintendo Entertainment System. It was ported to Microsoft Windows PCs by Mindscape. It was later released in Japan under the title of Militia. The Super NES version was re-released on the Virtual Console in Japan on July 10, 2007 for the Wii and on March 4, 2015 for the Wii U, and in North America on October 15, 2007 for the Wii.
The game is set in the year 2117, two years after a cataclysmic Antimatter War. The player leads a military force whose main unit is the Metal Marine: a 16-meter high, 93-plus ton mecha.
Metal Warriors is a side-scrolling action-platform run and gun video game developed by LucasArts and published by Konami exclusively for the Super Nintendo Entertainment System in North America in April 1995. It is often confused by many to be a direct sequel to Cybernator, which was created by NCS Corporation and released earlier in 1992 on the console. Set in the year 2102 where dictator Venkar Amon has waged a war against the United Earth Government for three years, players assume the role of lieutenant Stone from the titular freedom-fighting group taking control of several mecha suits in a last-ditch effort to overthrow the Dark Axis military force on Earth. Its gameplay mainly consists of action and shooting mixed with mission-based exploration using a main seven-button configuration.
Mortal Kombat is an arcade fighting game developed and published by Midway in 1992 as the first title in the Mortal Kombat series. It was subsequently released by Acclaim Entertainment for nearly every home platform of the time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.
Mortal Kombat II
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Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including the MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment. Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied finishing moves and several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series’ recurring villain, Shao Kahn.
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NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre. The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football, hockey and baseball.
The Ninja Warriors is a beat ’em up video game developed by Natsume for the Super Nintendo Entertainment System and published by Taito in Japan and North America in 1994 and by Titus in Europe in 1995. It is a follow-up to Taito’s 1987 arcade game of the same title, and shares similar gameplay. The player can choose between playing as one of three ninja androids, each with different attributes and a unique set of moves including jumps, dashes, throws, and other attacks. The game was developed by the same team at Natsume that later developed Wild Guns.
Ogre Battle: The March of the Black Queen
Ogre Battle: The March of the Black Queen is a real-time tactical role-playing video game developed by Quest and released in Japan in 1993, and in 1995 in North America for the Super Nintendo Entertainment System. It is the first installment of the Ogre Battle series. It was directed by Yasumi Matsuno and designed by Matsuno and Akihiko Yoshida. The story of Ogre Battle focuses on a band of rebels as they lead a revolution against a corrupt reigning Empire, ruled by an evil Empress. Ogre Battle was ported to the Sega Saturn and PlayStation, with enhancements made to the original gameplay. It was later released for Virtual Console, and mobile phones. A successor, titled Tactics Ogre: Let Us Cling Together, was released in Japan in 1995 for the Super Nintendo Entertainment System.
Not enough SNES / SFC games here?
I have best 100+ games for Super Nintendo / Super Famicom spread over 2 articles, be sure to check both of them.
For Part 1 of 2 of best 100 SNES / SFC Games according to Reddit, check here: (this article) Part 1 of 2 – Best 100 SNES / SFC Games according to Reddit at JILAXZONE.
For Part 2 of 2 of best 100 SNES / SFC Games according to Reddit, check here: Part 2 of 2 – Best 100 SNES / SFC Games according to Reddit at JILAXZONE.
For best SNES / SFC multiplayer games, check here: Best multiplayer SFC & SNES games which you can play 2 players at JILAXZONE.
Reddit, best 100 SNES / SFC games of all time: Article at Reddit.
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